목차

     

    Phycist's goal

    - precisely define quantities in the universe

    - find relationships between those quantities

    So, vectors and scalars are needed.

     

    Scalars


    Only magnitude exists

    ex) mass, distance, speed, volume, temperature, energy

     

    Vector


    Magnitude and direction exists

    ex) position, displacement, velocity, acceleration

     

    cf) Position and temperature

    You can misunderstand position as scalar. But position is vector.

    In defined coordinate system, [10m, right] and [10m, left] are different.

    (Complicated explanation about position is 

     

    You can also misunderstand temperature as vector. But temperature is scalar.

    There's no quantity like [36.5℃, left].

     

    Through these two cases, we can distinguish vectors and scalars much easier.

     

    <To The Left~ method>

    step 1. Put the word 'left' to certain quantity.

    step 2. If it's weird, that quantity is scalar.

    step 3. If it makes sense, that quantity is vector. 

     

    How to expressing vector 


    Vector notation

    - Draw an arrow over the quantity.

    - Or write the quantity in bold text.

    quantity vector
    position $\vec x$
    displacement $\Delta\vec x$
    velocity $\vec v$
    acceleration $\vec a$

     

    Expressing direction

    step 1. Defined coordinate system is essentially needed.

    step 2. with '+' & '-' sign

     

    Drawing a vector

    We can draw a vector with arrow.

    - length: magnitude of a vector

    - direction: direction of a vector

     

    cf) Vectors can be drawn proportionally appropriately.

    ex) velocity vectors [+6m/s] and [+4m/s] can be drawn with arrows which is ratio of 3:2.

     

    Visually adding & subtracting vectors


    <tip-to-tail> method

    step 1. Put 1st vector's tip to 2nd vector's tail.

    step 2. Connect 1st vector's tail to 2nd vector's tip.

     

    This method works for any number of vector in 1, 2, 3 dimentions.

     

    Adding

    by <tip-to-tail> method

     

    Subtracting

    step 1. Put '-' sign to the vector you want to subtract.

    step 2. Apply <tip-to-tail> method.

     

    Numerically adding & subtracting vectors


    We can do adding or subtracting vectors without drawing.

     

    step 1. Define a coordinate system.

    step 2. Just calculate like calculating numbers.

     

    Position, velocity, and speed


    Position(vector)

    length: distance in relation to an arbitary reference origin

     

    Displacement(vector)

    : change in position

     

    $\Delta\vec x=\vec x-\vec x_0$

     

    Velocity(vector)

    : How quickly the position changes.

     

    $\vec v=\frac{\Delta\vec x}{\Delta t}$

     

    +) relative velocity

    What is important in measuring velocity is 'where you are'.

     

    Speed(scalar)

    : How quickly the distance(: 이동거리) is travelled.

     

    $speed=\frac{distance}{\Delta t}$

     

    Difference of position vector and displacement vector

    $\vec r_2-\vec r_1=\vec d$

     

    Practice


    Practice - Scalars and vectors

    [case 1]

    step 1. Calculate the average velocity at time 0 ~ 10s and 10s ~ 20s.

    step 2. Calculate the average of step 1's average velocities.

     

    [case 2]

    step 1. Calculate displacement.

    step 2. Divide displacement by the amount of time.

     

    [case 2] is more efficient.

     

    배운 영단어


    물리적 용어

    position: 위치

    displacement: 변위

    coordinate system: 좌표계