목차
Phycist's goal
- precisely define quantities in the universe
- find relationships between those quantities
So, vectors and scalars are needed.
Scalars
Only magnitude exists
ex) mass, distance, speed, volume, temperature, energy
Vector
Magnitude and direction exists
ex) position, displacement, velocity, acceleration
cf) Position and temperature
You can misunderstand position as scalar. But position is vector.
In defined coordinate system, [10m, right] and [10m, left] are different.
(Complicated explanation about position is
You can also misunderstand temperature as vector. But temperature is scalar.
There's no quantity like [36.5℃, left].
Through these two cases, we can distinguish vectors and scalars much easier.
<To The Left~ method>
step 1. Put the word 'left' to certain quantity.
step 2. If it's weird, that quantity is scalar.
step 3. If it makes sense, that quantity is vector.
How to expressing vector
Vector notation
- Draw an arrow over the quantity.
- Or write the quantity in bold text.
quantity | vector |
position | $\vec x$ |
displacement | $\Delta\vec x$ |
velocity | $\vec v$ |
acceleration | $\vec a$ |
Expressing direction
step 1. Defined coordinate system is essentially needed.
step 2. with '+' & '-' sign
Drawing a vector
We can draw a vector with arrow.
- length: magnitude of a vector
- direction: direction of a vector
cf) Vectors can be drawn proportionally appropriately.
ex) velocity vectors [+6m/s] and [+4m/s] can be drawn with arrows which is ratio of 3:2.
Visually adding & subtracting vectors
<tip-to-tail> method
step 1. Put 1st vector's tip to 2nd vector's tail.
step 2. Connect 1st vector's tail to 2nd vector's tip.
This method works for any number of vector in 1, 2, 3 dimentions.
Adding
by <tip-to-tail> method
Subtracting
step 1. Put '-' sign to the vector you want to subtract.
step 2. Apply <tip-to-tail> method.
Numerically adding & subtracting vectors
We can do adding or subtracting vectors without drawing.
step 1. Define a coordinate system.
step 2. Just calculate like calculating numbers.
Position, velocity, and speed
Position(vector)
length: distance in relation to an arbitary reference origin
Displacement(vector)
: change in position
$\Delta\vec x=\vec x-\vec x_0$
Velocity(vector)
: How quickly the position changes.
$\vec v=\frac{\Delta\vec x}{\Delta t}$
+) relative velocity
What is important in measuring velocity is 'where you are'.
Speed(scalar)
: How quickly the distance(: 이동거리) is travelled.
$speed=\frac{distance}{\Delta t}$
Difference of position vector and displacement vector
$\vec r_2-\vec r_1=\vec d$
Practice
[case 1]
step 1. Calculate the average velocity at time 0 ~ 10s and 10s ~ 20s.
step 2. Calculate the average of step 1's average velocities.
[case 2]
step 1. Calculate displacement.
step 2. Divide displacement by the amount of time.
[case 2] is more efficient.
배운 영단어
물리적 용어
position: 위치
displacement: 변위
coordinate system: 좌표계
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